Working Memory Test (2014-15)

Project outcomes

Sponsored by Cochlear Limited

Team members: 
  • Alex Pech
    Bachelor of Arts (Games/Graphic Design) /Bachelor of Electrical and Computer Systems Engineering (Hons)
  • Nathan Sherburn
    Bachelor of Mechatronics Engineering (Hons)/PhD Electrical and Computer Systems Engineering

Project title: 
Working Memory Test
Description of the project: 

GAMIFICATION refers to the approach of introducing a ‘gameful’ experience, in a non-game context, to support value creation for the end user. This creation of value is attained through improved user experiences and heightened motivation. In this project, Cochlear proposes to apply gamification techniques within educational software in an effort to optimise hearing outcomes in cochlear implant listeners.

Since the release of the first Nucleus cochlear implant system, advancements in technology have delivered incremental, yet significant, clinical benefits to individuals with severe to profound hearing loss. Such technology may be complemented with rehabilitation programs. Administered by either the hearing professional or listener, these programs aim to improve the hearing experience through task driven exercises using audio and visual feedback.

The success of rehabilitation programs is however significantly constrained by poor compliance. Administered in the home environment, the programs require a significant investment in time and require self-motivation to complete.

Cochlear would like to explore the concept of applying gamification to the rehabilitation process in an effort to circumvent the compliance bottleneck. A gameful, and fun experience will engage and motivate the listener whilst completing educational listening tasks. Targeted listening outcomes will improve functional outcomes and provide feedback on clinical progress to the listener.

Project brief

Project brief

Sponsored by Cochlear Limited

Description of the project: 

GAMIFICATION refers to the approach of introducing a ‘gameful’ experience, in a non-game context, to support value creation for the end user. This creation of value is attained through improved user experiences and heightened motivation. In this project, Cochlear proposes to apply gamification techniques within educational software in an effort to optimise hearing outcomes in cochlear implant listeners.

Since the release of the first Nucleus cochlear implant system, advancements in technology have delivered incremental, yet significant, clinical benefits to individuals with severe to profound hearing loss. Such technology may be complemented with rehabilitation programs. Administered by either the hearing professional or listener, these programs aim to improve the hearing experience through task driven exercises using audio and visual feedback.

The success of rehabilitation programs is however significantly constrained by poor compliance. Administered in the home environment, the programs require a significant investment in time and require self-motivation to complete.

Cochlear would like to explore the concept of applying gamification to the rehabilitation process in an effort to circumvent the compliance bottleneck. A gameful, and fun experience will engage and motivate the listener whilst completing educational listening tasks. Targeted listening outcomes will improve functional outcomes and provide feedback on clinical progress to the listener.

Project outcomes

Cochlear Limited

Cochlear is an organisation you can be proud to be part of. Cochlear is the global leader in implantable hearing solutions. Around the world, Cochlear helps hundreds of thousands of customers to connect to family, friends and the world of sound.

User login

Authcate username

Authcate password